Bannerlord Interactivo Guía

Bannerlord Interactivo es un mod de integración de Twitch para Mount & Blade II: Bannerlord.
Como espectador, puedes usar recompensas de puntos de canal (sy comandos de chat para interactuar con el juego mientras el streamer está jugando. < br> La característica principal de BLT es que te permite 'adoptar' un héroe en el juego, es decir, se te asignará un personaje en el juego, se te dará tu nombre de Twitch y estará disponible para que puedas interactuar más.
Algunos ejemplos de cosas que puedes hacer con tu héroe incluyen 'convocar' a tu héroe a batallas en las que participa el streamer, unirte a los torneos de espectadores, mejorar el equipo, seleccionar la clase de tus héroes.
Si no estás seguro de dónde comenzar, comienza usando el canje de puntos de canal 'Adopta un héroe'.

Table of Contents

Commands

Channel Point Rewards

Classes

infantry

archer

crossbow

cavalry

horsearcher

camelarcher

skirmisher

berserker

Global Common Config

General

XP

Kill Rewards

Battle End Rewards

Global Tournament Config

General

Equipment

Balancing

Round Type

Round Rewards

Rewards

Betting

Prize

Prize Tier

Commands

Command Description Settings
apuesta Usa esto para apostar en rondas de torneos
El uso es !apuesta (equipo) (oro), por ejemplo apuesta red 10000
clase Selecciona nueva clase

Cost: 100000⦷

Updates equipment to match new class

darobjeto Da uno de tus objetos personalizados a otro viewer.
El uso es !darobjeto (viewer) (nombre del item), por ejemplo !darobjeto CarlitosLechuga Botas
equipar Mejorar equipamiento

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷

Disallowed for player companions

inv Mostrar inventario

Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage

listareclutas Lista de reclutas

Shows: Retinue unit list

logros Muestra los logros y estadísticas del héroe

Shows: Achievements, Tracked stats

nombrarobjeto Puedes usar esto para cambiar el nombre de tus objetos personalizados
El uso es !nombrarobjeto (nombre), por ejemplo !nombrarobjeto Tizona.
Si escribes !nombrarobjeto solamente, te dirá que objeto será nombrado a continuación
oro Mostrar oro que tienes

Shows: Gold

puja Hacer una puja en la actual subasta, si hay una activa.
El uso es !puja (oro),por ejemplo !puja 100000. Si no hay subasta activa, o la puja no excede la máxima puja actual, no servirá
reclutar Reclutar y mejorar soldados (max 10 por el momento)

Max retinue: 10

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷

Allowed: Same culture only, Basic troops, Elite troops

reequipar Reequipar con otros objetos, pero conservando la clase

Re-rolls your equipment at your current tier

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷

Disallowed for player companions

stats Mostrar estadísticas

Shows: Gold, Age, Clan, Culture, Health, Skills greater than 100, Attributes, Retinue count and average tier

subasta Empezar una subasta de un objeto personalizado, con un precio de salida específico. Otros viewers pueden pujar por tu objeto, y la puja más alta se lo llevará al finalizar la subasta.
El uso es !subasta (precio de salida) (nombre del item), por ejemplo !subasta 50000 Botas
tirarobjeto Tirar uno de tus objetos personalizados
El uso es !tirarobjeto (nombre del objeto), por ejemplo !tirarobjeto Botas

Channel Point Rewards

Command Description Settings
100k oro Añade 100,000 de oro a tu héroe

Amount: 100000⦷

10k oro Añade 10,000 de oro a tu héroe

Amount: 10000⦷

50k Exp Añade 50,000 EXP a una habilidad aleatoria de tu héroe

Skills: Automatic, based on class, equipment, and existing skills

XP: 50000

Adoptar Heroe Consigue un héroe

Newly created wanderer

Starting Gold: 0

Inheritance: 100.0% of gold spent on equipment and retinue, up to 2 custom items

Starting Equipment Tier: 0

Atacar a Pilsen Unete en batalla a los enemigos de Pilsen

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Ayudar a Pilsen Unete en batalla junto a Pilsen

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Curar a Pilsen Cura a tu amigo y vecino Pilsen en batalla
Curar tu héroe Cura a tu héroe durante una batalla
Dar oro a Pilsen Transfiere 1,000 de oro de tu personaje a Pilsen
Mensaje Ingame Intruduce un mensaje que aparezca ingame
Borrar Héroe Si no te gusta tu héroe, puedes borrarlo aquí.
Unirse a Torneo Unirse a la cola para el siguiente torneo
Usar poder de clase Activa tu poder de clase

Classes

infantry

Basic foot soldier, the core around which every army is built.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
infantry Tier 1 Example infantry Tier 2 Example infantry Tier 3 Example infantry Tier 4 Example infantry Tier 5 Example infantry Tier 6 Example
Formation Infantry
Equipment

One Handed Sword

Lannister Sword v1

Shield

Small Flat Heater Shield
Passive Power

Healthy

150.0% HP

Active Power

Fireblade

Swing Speed Multiplier 150%


archer

Ranged troop, quick on their feet, can use explosive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
archer Tier 1 Example archer Tier 2 Example archer Tier 3 Example archer Tier 4 Example archer Tier 5 Example archer Tier 6 Example
Formation Ranged
Equipment

Bow

Hunting Bow

Arrows

Arrows

Arrows

Arrows

One Handed Axe

Veteran Warriors Axe
Passive Power

Fleet Footed

Max Speed Multiplier 150%

Weapon Worst Mobile Accuracy Penalty 25%

Weapon Worst Unsteady Accuracy Penalty 25%

Ai Ranger Lead Error Min 25%

Ai Ranger Lead Error Max 25%

Ai Ranger Vertical Error Multiplier 25%

Ai Ranger Horizontal Error Multiplier 25%

Thrust Or Ranged Ready Speed Multiplier 125%

Weapon Best Accuracy Wait Time 50%

Active Power

Explosive Arrows

Ranged/70 AoE (3m) dmg to Non-heroes, Heroes, Adopted, Player


crossbow

Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
crossbow Tier 1 Example crossbow Tier 2 Example crossbow Tier 3 Example crossbow Tier 4 Example crossbow Tier 5 Example crossbow Tier 6 Example
Formation Ranged
Equipment

Crossbow

Light Crossbow

Bolts

Bolt

Bolts

Bolt

One Handed Sword

Lannister Sword v1
Passive Power

Healthy

150.0% HP

Active Power

Explosive Bolts

Ranged/70 AoE (3m) dmg to Non-heroes, Heroes, Adopted, Player


cavalry

Mounted troop with a strong horse, capable of doing extra charge damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
cavalry Tier 1 Example cavalry Tier 2 Example cavalry Tier 3 Example cavalry Tier 4 Example cavalry Tier 5 Example cavalry Tier 6 Example
Formation Cavalry
Equipment

One Handed Lance

Long Thamaskene Tipped Spear

Shield

Small Flat Heater Shield

One Handed Sword

Lannister Sword v1
Mount

Horse

Steppe Warhorse
Passive Power

A Good Horse

Mount Speed 150%

Top Speed Reach Duration 50%

Armor Torso +40

Active Power

Trample

Mount Charge Damage 500%

Mount Maneuver 200%

Charge/25 AoE (2m) dmg to Non-heroes, Heroes, Adopted, Player


horsearcher

Mounted ranged unit, with a good horse, that can use exposive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
horsearcher Tier 1 Example horsearcher Tier 2 Example horsearcher Tier 3 Example horsearcher Tier 4 Example horsearcher Tier 5 Example horsearcher Tier 6 Example
Formation HorseArcher
Equipment

Bow

Hunting Bow

Arrows

Arrows

Arrows

Arrows

One Handed Sword

Lannister Sword v1
Mount

Horse

Steppe Warhorse
Passive Power

Mounted Archery

Mount Speed 150%

Top Speed Reach Duration 50%

Armor Torso +40

Weapon Worst Mobile Accuracy Penalty 25%

Weapon Worst Unsteady Accuracy Penalty 25%

Ai Ranger Lead Error Min 25%

Ai Ranger Lead Error Max 25%

Ai Ranger Vertical Error Multiplier 25%

Ai Ranger Horizontal Error Multiplier 25%

Thrust Or Ranged Ready Speed Multiplier 125%

Weapon Best Accuracy Wait Time 50%

Active Power

Explosive Arrows

Ranged/70 AoE (3m) dmg to Non-heroes, Heroes, Adopted, Player


camelarcher

Mounted ranged unit on a good camel, wielding a glaive. Can use exposive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
camelarcher Tier 1 Example camelarcher Tier 2 Example camelarcher Tier 3 Example camelarcher Tier 4 Example camelarcher Tier 5 Example camelarcher Tier 6 Example
Formation HorseArcher
Equipment

Bow

Hunting Bow

Arrows

Arrows

Arrows

Arrows

Two Handed Glaive

Voulge
Mount

Camel

Camel
Passive Power

Mounted Archery

Mount Speed 150%

Top Speed Reach Duration 50%

Armor Torso +40

Weapon Worst Mobile Accuracy Penalty 25%

Weapon Worst Unsteady Accuracy Penalty 25%

Ai Ranger Lead Error Min 25%

Ai Ranger Lead Error Max 25%

Ai Ranger Vertical Error Multiplier 25%

Ai Ranger Horizontal Error Multiplier 25%

Thrust Or Ranged Ready Speed Multiplier 125%

Weapon Best Accuracy Wait Time 50%

Active Power

Explosive Arrows

Ranged/70 AoE (3m) dmg to Non-heroes, Heroes, Adopted, Player


skirmisher

Foot soldier that can engage at range using javelins. Able to reflect a portion of incoming damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
skirmisher Tier 1 Example skirmisher Tier 2 Example skirmisher Tier 3 Example skirmisher Tier 4 Example skirmisher Tier 5 Example skirmisher Tier 6 Example
Formation Skirmisher
Equipment

Two Handed Sword

Lannister Sword v1

Throwing Javelins

Simple Javelin

Throwing Javelins

Simple Javelin
Passive Power

Healthy

150.0% HP

Active Power

Retribution

Reflect 25.0% of damage received


berserker

Foot soldier with lower health, that can gain health by doing damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
berserker Tier 1 Example berserker Tier 2 Example berserker Tier 3 Example berserker Tier 4 Example berserker Tier 5 Example berserker Tier 6 Example
Formation Skirmisher
Equipment

Two Handed Axe

Heavy Executioners Axe
Passive Power

Glass Cannon

60.0% HP

Absorb 50.0% of damage dealt as HP

Active Power

Berserker Rage

Swing Speed Multiplier 150%


Global Common Config

General

Allow Death

Enabled

Whether an adopted hero is allowed to die
Death Chance

0.2

Chance (from 0 to 1) of killing blow not being reduced to a knock out blow (when Allow Death is enabled above). Remember the death chance for non companion heroes is 10% in vanilla, and this chance is applied as well as that. So if you set death chance to 0.5 (50%), then final death chance is 50% of 10%, which is 5%. Setting this to > 1 will NOT increase final death chance beyond 10%.
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

2

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor

0.5

Reduces morale loss when summoned heroes die
Sub Boost

1.2

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost)
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)
Summon Cooldown In Seconds

20

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.1

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Break Companion Limit

Disabled

Will disable companion limit. You will be able to have infinite number of companion

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

5000

Gold the hero gets for every kill
XP Per Kill

5000

XP the hero gets for every kill
XP Per Killed

2000

XP the hero gets for being killed
Heal Per Kill

20

HP the hero gets for every kill
Retinue Gold Per Kill

2500

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

50

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified

Battle End Rewards

Win Gold

10000

Gold won if the heroes side wins
Win XP

10000

XP the hero gets if the heroes side wins
Lose Gold

5000

Gold lost if the heroes side loses
Lose XP

5000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Global Tournament Config

General

Start Health Multiplier

2

Amount to multiply normal starting health by
Disable Kill Rewards In Tournament

Enabled

Heroes won't get any kill rewards in tournaments
Disable Tracking Kills Tournament

Enabled

Tournament kills / deaths won't be counted towards achievements or kill streaks

Equipment

No Horses

Enabled

Remove horses completely from the BLT tournaments (the horse AI is terrible)
No Spears

Enabled

Replaces all lances and spears with swords, because lance and spear combat is terrible
Normalize Armor

Enabled

Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below)
Normalize Armor Tier

4

Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled
Randomize Weapon Types

Enabled

Randomizes the weapons used in each round, weighted based on the classes of the participants

Balancing

Previous Winner Debuffs
Skill

All

Skill or skill group to modifer (all skills in a group will be modified)
Skill Reduction Percent Per Win

3.2

Reduction to the skill per win (in %). See https://www.desmos.com/calculator/ajydvitcer for visualization of how skill will be modified.
Floor Percent

65

The lower limit (in %) that the skill(s) can be reduced to.
Applies skill debuffers to previous tournament winners

Round Type

Round1 Type
Enable Vanilla

Enabled

Allow the vanilla round setup
Enable1 Match4 Teams

Disabled

Allow 1 match with 4 teams of 4
Enable2 Match2 Teams

Disabled

Allow 2 matches with 2 teams of 4
Enable2 Match4 Teams

Disabled

Allow 2 matches with 4 teams of 2
Enable4 Match2 Teams

Disabled

Allow 4 matches with 2 teams of 2
Enable4 Match4 Teams

Disabled

Allow 4 matches with 4 teams of 1
Enable8 Match2 Teams

Disabled

Allow 8 matches with 2 teams of 1
Round 1 Type
Round2 Type
Enable Vanilla

Enabled

Allow the vanilla round setup
Enable1 Match2 Teams

Disabled

Allow 1 match with 2 teams of 4
Enable1 Match4 Teams

Disabled

Allow 1 match with 4 teams of 2
Enable2 Match2 Teams

Disabled

Allow 2 matches with 2 teams of 2
Enable2 Match4 Teams

Disabled

Allow 2 matches with 4 teams of 1
Enable4 Match2 Teams

Disabled

Allow 4 matches with 2 teams of 1
Round 2 Type
Round3 Type
Enable Vanilla

Enabled

Allow the vanilla round setup
Enable1 Match2 Teams

Disabled

Allow 1 match with 2 teams of 2
Enable1 Match4 Teams

Disabled

Allow 1 match with 4 teams of 1
Enable2 Match2 Teams

Disabled

Allow 2 matches with 2 teams of 1
Round 3 Type

Round Rewards

Round1 Rewards
Win Gold

5000

Gold won if the hero wins thier match in the round
Win XP

5000

XP given if the hero wins thier match in the round
Lose XP

5000

XP given if the hero loses thier match in a round
Round 1 Rewards
Round2 Rewards
Win Gold

7500

Gold won if the hero wins thier match in the round
Win XP

7500

XP given if the hero wins thier match in the round
Lose XP

7500

XP given if the hero loses thier match in a round
Round 2 Rewards
Round3 Rewards
Win Gold

10000

Gold won if the hero wins thier match in the round
Win XP

10000

XP given if the hero wins thier match in the round
Lose XP

10000

XP given if the hero loses thier match in a round
Round 3 Rewards
Round4 Rewards
Win Gold

0

Gold won if the hero wins thier match in the round
Win XP

0

XP given if the hero wins thier match in the round
Lose XP

0

XP given if the hero loses thier match in a round
Round 4 Rewards

Rewards

Win Gold

50000

Gold won if the hero wins the tournaments
Win XP

50000

XP given if the hero wins the tournaments
Participate XP

10000

XP given if the hero participates in a tournament but doesn't win

Betting

Enable Betting

Enabled

Enable betting
Betting On Final Only

Disabled

Only allow betting on the final betting

Prize

Prize Weapon Weight

1

Relative proportion of prizes that will be weapons. This includes all one handed, two handed, ranged and ammo.
Prize Armor Weight

1

Relative proportion of prizes that will be armor
Prize Mount Weight

0.2

Relative proportion of prizes that will be mounts

Prize Tier

Prize Tier1 Weight

0

Relative proportion of prizes that will be Tier 1
Prize Tier2 Weight

0

Relative proportion of prizes that will be Tier 2
Prize Tier3 Weight

0

Relative proportion of prizes that will be Tier 3
Prize Tier4 Weight

0

Relative proportion of prizes that will be Tier 4
Prize Tier5 Weight

0

Relative proportion of prizes that will be Tier 5
Prize Tier6 Weight

1

Relative proportion of prizes that will be Tier 6
Prize Custom Weight

1

Relative proportion of prizes that will be Custom (Tier 6 with modifiers as per the Custom Prize settings below)